Monday, 12 December 2011

Update #3

I don't have internet so updating will be temporarily impossible, I'm borrowing a computer from my old college to update it now.

I've started on modifying Tankanoid-F and transforming it into the Tankanoid-G BETA.
I'm lazy but it doesn't need to be made from scratch.

Installing the Recon Mode will be easy, simple variable trigger to spawn objective, objective triggers completion rule change.
Recon mode can be played on Regular difficulty and Black difficulty as well as with Disruptors.

Missions in the final game will be bigger and with more enemies.
However I've decided to drop the mission count down to 15 missions instead of 16.
With 3 bosses (mission 7, mission 14 and mission 15) instead of 2 bosses set halfway and at the end.

Since most unlocks are based on Tankanoid-F unlockable codes; XP and levels are generally pointless. But a credits system could be re-introduced. It's unlikely that I'm going to incorporate an in-game shop but a constant progression towards a valuable prize would be interesting (invulnerability for example) to keep players playing.
My focus was intentionally on an arcade-like game, but having moved to a more core-style game with additional overtraits and systems.

Thursday, 8 December 2011

Update #2

Not really an update since I've not made any progress. But since I'm bored I might as well note down some ideas, the BETA will definitely include:
  • Animated player sprite
  • 6 levels from Tankanoid-F updated for the BETA
  • HUD across the bottom of the screen
  • New themes for the levels
  • Code input system
  • 4 Disruptors
 The BETA will not include multiple skins, boss battles, tutorial or alternate game modes (e.g. Black Difficulty)

Wednesday, 7 December 2011

Update #1

The sprite has been updated to have movement (however a bug may occur for holding down both arrow keys...)

Next I'll either work on the HUD overlay or the Hariadoth effects.

The levels will also have updated sprites and themes not only for regular facility but for Ancient, Earth and Underground themes...

Monday, 5 December 2011

Beta coming soon!

I will be releasing a BETA soon showcasing new features, all playable on 6 campaign missions (probably ripped from Tankanoid-F however).
I will also be configuring the code input system, so you'll be able to try that out :D

Tuesday, 22 November 2011

bleh...

progress is slow at the moment. I'm merely in the pre-production stage of Tankanoid-G considering I can't work on iTankanoid or Tankanoid-A until GMS is released to see if I can use it. I'll then let my beta testing team figure out the iOS and Android compatibility...
Until then I'll slowly work on Tankanoid-G, since I received no feedback from Tankanoid-F, I'm gonna have to use instincts and just add new features so I'll enjoy it. I'll prob make it crazy fun with plenty of exploration in the unique levels.
I'll have 16 levels (again) but either increase the sizes of the playspace or just make them unique. I'll be adding a HUD panel to the game for consistent transitions and easy display. Other possibilities include: Achievements, Enemy scanner, Player info (replace on screen HUD), etc.

Sunday, 30 October 2011

For the future...

I'll prepare a Beta for Tankanoid-G showing new features to include into the game.
I'm still taking feedback so anyone want to help with ideas let me know :)

I'll be testing out new gameplay features to make combat more varied and strategic. I'll reconsider the deployable shield as a secondary weapon or self deployable.
Some people have said to feature teleporting or alternate modes to play through the missions, so I'll consider depending on the mission...

Thursday, 27 October 2011

Wednesday, 26 October 2011

Glass Shard!


Glass Shard, only available on this blog (legitimately anyways)

This code will be available for input in:
  • iTankanoid
  • Tankanoid-A
  • Tankanoid-G

So keep note of codes you find around, and in game cos you can't save your progress!

Sunday, 23 October 2011

Upgrades and news

Not only have I changed the audio thanks to a fellow Game maker called Lateksi2 who made a bunch of retro sounding audio that I'm now using over the other version.

Changelist from 2.5.1 to 2.5.2 (version 2.5.2):

  • Added big red X upon death to convey life lost
  • Changed audio
  • added audio for boss encounters and tutorial mission
  • reduced volume for all SFX to emphasize the audio

News for future games:
iTankanoid (iOS) and Tankanoid-A (Android) will feature a Code input system to utilize the Shards unlockable in Tankanoid-F.

Overall games planned:
  • Tankanoid-F (coming soon)
  • iTankanoid (iOS version of Tankanoid-F)
  • Tankanoid-A (Android version of Tankanoid-F)
  • Tankanoid-G (Genesis, sequel to Tankanoid-F as a PC exclusive with upgraded features and gameplay)

Monday, 17 October 2011

Error detected :P

http://www.megaupload.com/?d=9JLKML3R -- This version (2.5.0) has a bug where the game finishes at mission 13 (both Campaign and Black Difficulty)... I've sorted it out but that'll be for the next version :P 


Quick temporary fix -- Get to Level 14 and Level Select to mission 14 to skip past the error for now, unfortunately Black Difficulty can't do this :P

Like it!


Yeah!

Sunday, 16 October 2011

End of the line...

Nearly completed Tankanoid-F...
unfortunately for me that I'll still have work to do to make it compatible with iPod, iPhone and Android...
PC will obviously get the game first because Game Maker Studio isn't out yet :P

Completion list:

  • 14 main missions and 2 boss missions 
  • Tutorial mission (50%)
  • Black difficulty mode
  • Enemy guide
  • Extra features (99%)
  • Bonus content (0%)
  • Current features (99%)
  • Facebook page (50%)
I have ideas for a new mode but I'll wait for feedback on that...

And for the lucky handful who read this blog... here's bonus content locations for when the game is completed:
  • On this blog = reveals Glass Shard
  • On the facebook page = reveals Iron Shard
  • Completing Black difficulty = unlocks Onyx Shard
  • Level 1-16 = unlocks level select missions 1-16
  • Level 20 = unlocks 3 extra player skins
  • Level 25 = unlocks Gold Shard
  • Level 30 = unlocks 4 disruptors (akin to Halo skulls or Gears of War 3 mutators, etc.)
  • Level 50 = unlocks Emerald Shard
These shards are pretty important when it comes to any future games I make, the code on the shard can input into those games to unlock some amazing features not available otherwise :D

oh and...

Thursday, 13 October 2011

Beta build - 2.1.4 x60

Changes from 2.1.3 x60 to 2.2.0:
  • Wrath graphical change
  • Difficult increase on turret mission
  • More directional indication
  • Enemy info page (not added yet)
  • more...

Version 2.2.1

Wednesday, 12 October 2011

Current build - 2.1.3 x60

Changes from 2.1.1 to 2.1.3 x60:
  • Fixed Lev4 platforming bug
  • Upped frame rate to 60fps
  • Physics differ slightly / gameplay feels faster and smoother
  • Fixed trick jump on Lev11
  • Reduced the Jump pad's vertical boost (by alot!)

Wednesday, 17 August 2011

Beta update - build 2.1.0

Not the same as the BETA 2.0 I planned a long while back.
Build 2.0.0 is the release you may have seen called BETA 1.5 (or BETA 1b)
Build 2.1.0 is a new update for the ongoing Beta (think BETA 1c).
Build 3.0 is would you would call BETA 2.0 (or BETA 2a)

Changes from B200 to B210:

  • Added three new levels to Story mode.
  • Fixed the Shield Cannon's death explosion ~ Centred and reduced in size.
  • Added more environment upgrades (shown in new levels).
  • Removed health power ups.
  • Fixed spawn box on level 8 (boss level).

Tuesday, 1 February 2011

BETA 1.5

  • Added 'out of bounds' area underneath open-floor levels.
  • Fixed turret malfunction when near a wall.
  • Removed Drone self-detonation.
  • Increased debris damage.
  • Added Reflectors.
  • Added Heavy cannons.
  • Altered wall sprites.
  • Altered ledge-platform sprites.
  • Altered Green light collision detection.
  • Increased Green light size.
  • Added BETA COMMENTS section.
  • Added other menu buttons.
  • Added 8th level (boss level).
  • ...probably more stuff too.

Saturday, 29 January 2011

Progress report #2

The reflector is up to standard and has been tested in a level.
I still need to redesign the turret stands and the green platform-ledges
Then I'll work on the shielded cannon, and then on any ideas that have been submitted for the game.

Friday, 28 January 2011

BETA 2.0

Next to complete is the Reflector, Shielded cannon, new platform design and credits system (albiet not much as in depth as the final game).

BETA glitches

  • No kill box below level.
  • Platform needs redesigned.
  • Needs alternate fire (unlockable?)
Levelling up unlocks new Campaign missions and areas in Explore mode.
Credits purchase new upgrades such as alternate weaponry and weapon power ups.

Thursday, 27 January 2011

Download the BETA!

Tankanoid ~Final (BETA 1.0):
http://www.yoyogames.com/games/161635-tankanoid-final-beta-1
http://gamejolt.com/freeware/games/platformer/tankanoid-final-beta-1-0/4406/

any link will do, note that the checklist isn't related to this beta release (it's up to date with the release though).

Monday, 24 January 2011

Progress report

UPDATED: 16/01/11

Drone (complete)
Bomber (feature incomplete)
Wrath (complete)
Energy cannon (complete)
Range cannon (requires testing)
Shielded cannon (concept)
Reflector (concept)
??? (concept)

Missions (incomplete)

Level up system (complete)
Credits system (concept)
Mission-dependant credit reward (concept)

Start menu (complete)
extra interface (concept)

Saturday, 22 January 2011

??? ETA

The 1st beta doesn't seem that far away.
I've done alot more work on the game than the beta shows (I can't put everything into about 5 levels).
However I can say what will be in the first beta release.

5 beta campaign missions (unlikely to appear in actual campaign mode)
Upgrades to the drone and the wrath.
Visual upgrades.
Healthbar above Tankanoid.
Gameplay tweaks such as jump height and gravity.

More reliant on enemy variety and exploration than a multi-levelled platformer.

Game title officially announced (working title: Tankanoid 4).
Tankanoid ~Final

Monday, 17 January 2011

New enemy ideas

???
Movement: Bouncing
Offensive: Contact detonation
Defensive: Default form - medium, Ball form - high
Unique traits: Ball form when 40% health or less, Ball form rolls towards the player to explode on contact.

???
Movement: None
Offensive: None
Defensive: High
Unique traits: Reflects projectiles. Cannot be bypassed.

???
Movement: None
Offensive: Homing projectile
Defensive: High
Unique traits: Creates projectile upon destruction.

Story ideas

Explore the abandoned weapons facility after being activated. Discover new areas of the facility and uncover the secrets to your creation.

  • New facility
  • Ancient facility
  • Snow environment
  • Forest environment

New features

Drone:
  • Proximity detonation
  • Debris explosion
Bomber:
  • Proximity bombing runs
Wrath:
  • Mid-air mortar detonation
Regen drones: (New enemy)
  • Regenerative health
  • Heavy armour (resistant to light weaponry)
  • Acid explosion

Close to beta...

After a few adjustments, I'll be uploading the beta with a small handful of levels. Just basic retro-styled levels with minimal interface.
Mainly to test out new features and enemy upgrades.