Tuesday, 22 November 2011

bleh...

progress is slow at the moment. I'm merely in the pre-production stage of Tankanoid-G considering I can't work on iTankanoid or Tankanoid-A until GMS is released to see if I can use it. I'll then let my beta testing team figure out the iOS and Android compatibility...
Until then I'll slowly work on Tankanoid-G, since I received no feedback from Tankanoid-F, I'm gonna have to use instincts and just add new features so I'll enjoy it. I'll prob make it crazy fun with plenty of exploration in the unique levels.
I'll have 16 levels (again) but either increase the sizes of the playspace or just make them unique. I'll be adding a HUD panel to the game for consistent transitions and easy display. Other possibilities include: Achievements, Enemy scanner, Player info (replace on screen HUD), etc.

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