Monday, 12 December 2011

Update #3

I don't have internet so updating will be temporarily impossible, I'm borrowing a computer from my old college to update it now.

I've started on modifying Tankanoid-F and transforming it into the Tankanoid-G BETA.
I'm lazy but it doesn't need to be made from scratch.

Installing the Recon Mode will be easy, simple variable trigger to spawn objective, objective triggers completion rule change.
Recon mode can be played on Regular difficulty and Black difficulty as well as with Disruptors.

Missions in the final game will be bigger and with more enemies.
However I've decided to drop the mission count down to 15 missions instead of 16.
With 3 bosses (mission 7, mission 14 and mission 15) instead of 2 bosses set halfway and at the end.

Since most unlocks are based on Tankanoid-F unlockable codes; XP and levels are generally pointless. But a credits system could be re-introduced. It's unlikely that I'm going to incorporate an in-game shop but a constant progression towards a valuable prize would be interesting (invulnerability for example) to keep players playing.
My focus was intentionally on an arcade-like game, but having moved to a more core-style game with additional overtraits and systems.

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