I'll prepare a Beta for Tankanoid-G showing new features to include into the game.
I'm still taking feedback so anyone want to help with ideas let me know :)
I'll be testing out new gameplay features to make combat more varied and strategic. I'll reconsider the deployable shield as a secondary weapon or self deployable.
Some people have said to feature teleporting or alternate modes to play through the missions, so I'll consider depending on the mission...
Sunday, 30 October 2011
Thursday, 27 October 2011
Wednesday, 26 October 2011
Glass Shard!
Glass Shard, only available on this blog (legitimately anyways)
This code will be available for input in:
- iTankanoid
- Tankanoid-A
- Tankanoid-G
So keep note of codes you find around, and in game cos you can't save your progress!
Sunday, 23 October 2011
Upgrades and news
Not only have I changed the audio thanks to a fellow Game maker called Lateksi2 who made a bunch of retro sounding audio that I'm now using over the other version.
Changelist from 2.5.1 to 2.5.2 (version 2.5.2):
Changelist from 2.5.1 to 2.5.2 (version 2.5.2):
- Added big red X upon death to convey life lost
- Changed audio
- added audio for boss encounters and tutorial mission
- reduced volume for all SFX to emphasize the audio
News for future games:
iTankanoid (iOS) and Tankanoid-A (Android) will feature a Code input system to utilize the Shards unlockable in Tankanoid-F.
Overall games planned:
- Tankanoid-F (coming soon)
- iTankanoid (iOS version of Tankanoid-F)
- Tankanoid-A (Android version of Tankanoid-F)
- Tankanoid-G (Genesis, sequel to Tankanoid-F as a PC exclusive with upgraded features and gameplay)
Monday, 17 October 2011
Error detected :P
http://www.megaupload.com/?d=9JLKML3R -- This version (2.5.0) has a bug where the game finishes at mission 13 (both Campaign and Black Difficulty)... I've sorted it out but that'll be for the next version :P
Quick temporary fix -- Get to Level 14 and Level Select to mission 14 to skip past the error for now, unfortunately Black Difficulty can't do this :P
Quick temporary fix -- Get to Level 14 and Level Select to mission 14 to skip past the error for now, unfortunately Black Difficulty can't do this :P
Sunday, 16 October 2011
End of the line...
Nearly completed Tankanoid-F...
unfortunately for me that I'll still have work to do to make it compatible with iPod, iPhone and Android...
PC will obviously get the game first because Game Maker Studio isn't out yet :P
Completion list:
unfortunately for me that I'll still have work to do to make it compatible with iPod, iPhone and Android...
PC will obviously get the game first because Game Maker Studio isn't out yet :P
Completion list:
- 14 main missions and 2 boss missions
- Tutorial mission (50%)
- Black difficulty mode
- Enemy guide
- Extra features (99%)
- Bonus content (0%)
- Current features (99%)
- Facebook page (50%)
I have ideas for a new mode but I'll wait for feedback on that...
And for the lucky handful who read this blog... here's bonus content locations for when the game is completed:
- On this blog = reveals Glass Shard
- On the facebook page = reveals Iron Shard
- Completing Black difficulty = unlocks Onyx Shard
- Level 1-16 = unlocks level select missions 1-16
- Level 20 = unlocks 3 extra player skins
- Level 25 = unlocks Gold Shard
- Level 30 = unlocks 4 disruptors (akin to Halo skulls or Gears of War 3 mutators, etc.)
- Level 50 = unlocks Emerald Shard
These shards are pretty important when it comes to any future games I make, the code on the shard can input into those games to unlock some amazing features not available otherwise :D
oh and...
Thursday, 13 October 2011
Beta build - 2.1.4 x60
Changes from 2.1.3 x60 to 2.2.0:
Version 2.2.1
- Wrath graphical change
- Difficult increase on turret mission
- More directional indication
- Enemy info page (not added yet)
- more...
Version 2.2.1
Wednesday, 12 October 2011
Current build - 2.1.3 x60
Changes from 2.1.1 to 2.1.3 x60:
- Fixed Lev4 platforming bug
- Upped frame rate to 60fps
- Physics differ slightly / gameplay feels faster and smoother
- Fixed trick jump on Lev11
- Reduced the Jump pad's vertical boost (by alot!)
Subscribe to:
Posts (Atom)