Saturday, 29 January 2011

Progress report #2

The reflector is up to standard and has been tested in a level.
I still need to redesign the turret stands and the green platform-ledges
Then I'll work on the shielded cannon, and then on any ideas that have been submitted for the game.

Friday, 28 January 2011

BETA 2.0

Next to complete is the Reflector, Shielded cannon, new platform design and credits system (albiet not much as in depth as the final game).

BETA glitches

  • No kill box below level.
  • Platform needs redesigned.
  • Needs alternate fire (unlockable?)
Levelling up unlocks new Campaign missions and areas in Explore mode.
Credits purchase new upgrades such as alternate weaponry and weapon power ups.

Thursday, 27 January 2011

Download the BETA!

Tankanoid ~Final (BETA 1.0):
http://www.yoyogames.com/games/161635-tankanoid-final-beta-1
http://gamejolt.com/freeware/games/platformer/tankanoid-final-beta-1-0/4406/

any link will do, note that the checklist isn't related to this beta release (it's up to date with the release though).

Monday, 24 January 2011

Progress report

UPDATED: 16/01/11

Drone (complete)
Bomber (feature incomplete)
Wrath (complete)
Energy cannon (complete)
Range cannon (requires testing)
Shielded cannon (concept)
Reflector (concept)
??? (concept)

Missions (incomplete)

Level up system (complete)
Credits system (concept)
Mission-dependant credit reward (concept)

Start menu (complete)
extra interface (concept)

Saturday, 22 January 2011

??? ETA

The 1st beta doesn't seem that far away.
I've done alot more work on the game than the beta shows (I can't put everything into about 5 levels).
However I can say what will be in the first beta release.

5 beta campaign missions (unlikely to appear in actual campaign mode)
Upgrades to the drone and the wrath.
Visual upgrades.
Healthbar above Tankanoid.
Gameplay tweaks such as jump height and gravity.

More reliant on enemy variety and exploration than a multi-levelled platformer.

Game title officially announced (working title: Tankanoid 4).
Tankanoid ~Final

Monday, 17 January 2011

New enemy ideas

???
Movement: Bouncing
Offensive: Contact detonation
Defensive: Default form - medium, Ball form - high
Unique traits: Ball form when 40% health or less, Ball form rolls towards the player to explode on contact.

???
Movement: None
Offensive: None
Defensive: High
Unique traits: Reflects projectiles. Cannot be bypassed.

???
Movement: None
Offensive: Homing projectile
Defensive: High
Unique traits: Creates projectile upon destruction.

Story ideas

Explore the abandoned weapons facility after being activated. Discover new areas of the facility and uncover the secrets to your creation.

  • New facility
  • Ancient facility
  • Snow environment
  • Forest environment

New features

Drone:
  • Proximity detonation
  • Debris explosion
Bomber:
  • Proximity bombing runs
Wrath:
  • Mid-air mortar detonation
Regen drones: (New enemy)
  • Regenerative health
  • Heavy armour (resistant to light weaponry)
  • Acid explosion

Close to beta...

After a few adjustments, I'll be uploading the beta with a small handful of levels. Just basic retro-styled levels with minimal interface.
Mainly to test out new features and enemy upgrades.